Mr Spencer, head of Xbox, said the console, then codenamed Project Scorpio, “must deliver true 4K gaming and high-fidelity VR [virtual reality]”.The Xbox One X, as it will now be known, looks set to deliver on that first promise of 4K visuals. But on the second? Virtual reality didn’t get a single mention at the company’s bonanza press event on Sunday.
So what’s happening?
I think it’s fair, despite the mild protests of his PR team afterwards, to characterise Mr Spencer as something of a virtual reality sceptic – at least for now.“It’s important to listen to your customers and what they are actually looking for,” he told me.
“I don’t get many questions about consoles and mixed reality in the living room.
“When I do this on my PC, I’m closer to my PC – that seems to be a much more user-friendly scenario today.”What he’s saying is – the technology isn’t quite there yet, in his view. Contrast that with Sony, whose PlayStation VR has sold more than one million headsets since being launched this time last year.
Mr Spencer talks about “mixed” reality, not “virtual”. The strategy from the very top at Microsoft is not in virtual worlds, but in augmented ones, where digital images are overlaid on to the real world.
For more news updates Follow and Like us on Facebook